All experience simulations were made with Unreal Engine 4 with Oculus Rift DK2 integration and simply used for proof of concept. 

所有體驗模擬作了與虛幻引擎4 Oculus公司裂谷DK2集成和簡單地用於概念驗證。


Mingbong Showroom was edited and altered commercially purchased template by ue4arch.com called the hamburg project. http://ue4arch.com/shop/complete-projects/hamburg-complete-project/

經驗模擬展廳進行了編輯,並改變了ue4arch.com購買商業模板稱為漢堡的項目。 http://ue4arch.com/shop/complete-projects/hamburg-complete-project/