All experience simulations were made with Unreal Engine 4 with Oculus Rift DK2 integration and simply used for proof of concept. 

所有體驗模擬作了與虛幻引擎4 Oculus公司裂谷DK2集成和簡單地用於概念驗證。


Mingbong Centre was edited and altered commercially purchased template by Unreal Engine Marketplace called Blueprints.

明邦中心被編輯和虛幻引擎市場改變商業購買的模板被稱為藍圖。